Leadership Score

Your leadership score says a lot about you. The higher your score, the more respect your team has for you. The more respect your team has for you, the more they're willing to follow you into battle and do as you command. The lower the score…well, think about it. Would you follow the commands of a leader you didn't respect? Well, your team won't either.

The leadership score is broken into five categories: officer survival, proper use of deadly force, respect level, rescue rate and mission success rate.

Officer Survival
Your career begins with an officer survival rating of 100% (you start with one success point). This rating can change drastically and quickly per mission as individual officers are "downed."

Officer survival is calculated at the conclusion of each mission using the following computation: If no officers are "downed" during the mission, you are awarded one success point. For every officer that is downed during a mission, you are penalized with one failure point. Divide the number of success points by the sum of the success and failure points. This is the displayed percentage.

% = number of successes / (number of successes + number of failures)
This equation leans toward the severe, as you can accumulate only one success point per mission but can receive from one to four failure points per mission.

Proper Use of Deadly Force
Your career begins with a proper use of deadly force rating of 100% (1 success point). This rating can change drastically and quickly per mission if any non-threatening individuals are shot. Non-threatening individuals include civilians, hostages and any armed suspect who is not pointing a gun at you or another officer/hostage/civilian. You are penalized for the shot taken whether or not you neutralize or merely wound the non-threatening individual.

Proper use of deadly force is calculated at the conclusion of each mission using the following computation: If no non-threatening individuals are shot during the mission, you are awarded one success point. For every non-threatening individual shot during a mission, you are penalized with one failure point. Divide the number of success points by the sum of the success and failure points.

% = number of successes / (number of successes + number of failures)

This equation leans toward the severe, as you can accumulate only one success point per mission, but can receive numerous failure points.

Respect
Your career begins with a respect rating of 50% (after all, you're new on the job!). Just as it's hard to earn respect in real life, it's a challenge to increase the game's respect rating.

Respect is calculated at the conclusion of each mission using two criteria: medals won by you and your team and the "dumb" orders/reports you've issued. "Dumb" orders and reports include the following: ordering an officer to handcuff a non-compliant civilian, hostage or suspect; ordering the evacuation of unsecured civilians, hostages and suspects; reporting a non-wounded officer, civilian, hostage or suspect as "down" or "neutralized"; reporting a downed officer, civilian, hostage or suspect as "neutralized"; reporting a neutralized civilian, hostage or suspect as "down."

If you issue no "dumb" orders or reports during a mission, you are awarded one success point. For every "dumb" order or report you issue during a mission, you are penalized one failure point. Divide the number of successes in half, and then divide that by the sum of the success and failure points.

% = 0.5 * number of successes / (number of successes + number of failures)

Medals awarded can greatly increase your respect rating. For each medal won by another officer, your respect rating is increased 2%. For each medal won by the team, your respect rating is increased 5%. And for each medal you win, your respect rating goes up 10%. Regardless of the number of medals, the maximum respect that can be earned is 100%.

Rescue Rate
Your career begins with a rescue rating of 0%. To successfully complete a "rescue," you must evacuate the character (civilian, hostage, suspect) from the game.

Healthy, non-wounded characters must be "secured" or handcuffed prior to their evacuation. The character can be handcuffed by either you or one of your officers. Characters who are wounded or neutralized do not need to be secured prior to their evacuation.

Your rescue rate is calculated at the conclusion of each mission using the following computation: For each character (civilian/hostage/suspect) "rescued," you are awarded one success point. For each character (civilian/hostage/suspect) not "rescued," you are penalized one failure point. Divide the number of successes by the sum of the number of successes and failures.

% = number of successes / (number of successes + number of failures)

Mission Success
Your career begins with a success rating of 0%. To successfully complete a specific mission you must meet all in-game objectives of that particular mission. Mission objectives appear in two separate areas of the game: in the Pre-assault Briefing screen (both mission and career mode), and in the game when you press the "B" key to access the Mission Summary screen. (This is the default setting for the Briefing Summary screen.)

Your mission success rating is calculated at the conclusion of each mission using the following computation: For each mission deemed successful (all in-game objectives met), you are awarded one success point. For each mission deemed unsuccessful (not all in-game objectives met), you are penalized with one failure point. Divide the number of successes by the sum of the number of successes and failures.

% = number of successes / (number of successes + number of failures)

Overall Leadership Score
The overall leadership score is calculated by combining a percentage of each category's score. The percentages used from each category are as follows:

  • 30% of Officer Survival total percentage
  • 20% of Proper Use of Deadly Force total percentage
  • 15% of Respect total percentage
  • 20% of Rescue Rating's total percentage
  • 15% of Mission Success total percentage
Using this formula, you begin each career with an initial leadership score of 57% (30% of 100 + 20% of 100 + 15% of 50 + 20% of 0 + 15% of 0 = 57%).

Your leadership score is used by the game's Artificial Intelligence system to determine various actions and messages generated by the game's Assaulters. A low leadership score causes the Assaulters to be less tolerant of your shooting errors. A high leadership score has just the opposite effect: the game's Assaulters are more tolerant of your shooting errors.

A low score is in the 0% to 30% range. A high score is in the 70% - 100% range. Shooting errors are defined as any shot you take that strikes another officer. You are allowed only three shooting errors when your leadership score is low. When your leadership score is high, you are allowed eight or more shooting errors. Low tolerance results in the swift justice of the Assaulters: you will be neutralized immediately. High tolerance results in their being lenient: you are given the benefit of the doubt and are not neutralized immediately.




© 1998-2000, Sierra On-Line, Inc. All rights reserved. SWAT, Close Quarters Battle and Elite Edition are trademarks of Sierra On-Line, Inc.