SWAT3: Elite Edition's multiplayer features include:

Custom Chat
The Custom Chat feature allows you to create nine personal custom chat messages, and specify their recipients. You can also create separate custom chat messages for both types of multiplayer games: Cooperative and Deathmatch.

Note that every custom chat message can have an accompanying audio file!

AI Assaulters
In Cooperative mode, a live player or an AI officer can fill any assaulter position on a team. Filling a team position with an AI officer means that you don't need five online players to create and play a multiplayer game.

Expanded Weapons Selection
Weapons, weapons and more weapons. Elite Edition's multiplayer missions have a plethora of new weapons, and as if that wasn't enough, the Commander's Pack MOD (located on the Elite Edition CD or on this Web site) expands your weapon choices even further.

Response Menu
In a multiplayer game, the assaulter's Response menu is the counterpart to the element leader's Command menu. The Response menu gives the assaulting players the ability to respond to their element leader's commands and communicate with the Command Post, their teammates, civilians, hostages and suspects.

The Response menu, like the Command menu, is built on a three-level, branching tree structure with messages accessed by number keys.

Free-for-All Game
Free-for-all is a battle for points: Players compete to score the most points by the end of the round. All players, including any armed suspects, are fair game. If you are neutralized during a free-for-all, you automatically return to play in a new location.

You score points by neutralizing other players and armed suspects, and by handcuffing suspects and civilians, then protecting them until they're evacuated. Note that you score more points for handcuffing suspects than for neutralizing them. Remember, you must protect all handcuffed individuals until they're evacuated—or you don't receive the points!

You lose points by neutralizing unarmed suspects, by neutralizing civilians and by being neutralized.

Scoring
+2: Handcuffing and Evacuating a Suspect or Civilian
+1: Neutralizing Another Player or an Armed Suspect
-1: Neutralizing an Unarmed Suspect or Civilian
-1: Player Neutralized

Team Play Game
Team play is a force-on-force battle for points: Players choose to be either the good guys or bad guys, and fight to neutralize each other.

Good guys score points by neutralizing bad guys and armed suspects. Good guys can score even more points by handcuffing civilians and suspects and protecting them until evacuation; these points are applied to the team's score. The good guys lose points by neutralizing unarmed suspects or fellow team members. You lose points for dying, too.

Good Guy Scoring
+2: Handcuffing and Evacuating a Suspect or Civilian (Awarded to Entire Team)
+1: Neutralizing an Armed Suspect or Bad Guy
-1: Neutralizing an Unarmed Suspect or Civilian
-1: Neutralizing a Good Guy
-1: Player Neutralized

Bad guys score points by neutralizing good guys. Bad guys score team points by handcuffing civilians (taking them hostage) and protecting them until they're evacuated. You lose points by neutralizing fellow bad guys, suspects or civilians. You lose points for dying, as well.

Bad Guy Scoring
+2: Handcuffing and Taking Hostage a Civilian (Awarded to Entire Team)
+1: Neutralizing a Good Guy
-1: Neutralizing a Suspect or Bad Guy
-1: Player Neutralized

Last-Man-Standing Game
Last-man-standing is a fight for survival: All players fight each other until only one player is left. Unlike a free-for-all game, if you're neutralized, you don't return to the game.

When you select the Life Support option in a last-man-standing game, each player's health slowly deteriorates. You only regenerate your health by inflicting damage on opponents and armed suspects, or by handcuffing civilians and suspects (and subsequently evacuating them).

The last man standing wins; the game automatically stops when only one player (live or AI) is left. The other player scores are based on how long they stayed in the game. If you are able to handcuff and protect a civilian or suspect until they're evacuated, you are restored to full health, regardless of the Life Support setting. Your health deteriorates if you shoot an unarmed suspect or civilian, regardless of the Life Support setting.

Menu Screens Don't Pause Multiplayer Games
Beware! Unlike single-player games, multiplayer games don't stop when you display the Options Screen or the Briefing Screen. Consider finding cover before displaying these menus.

Chat Box
In addition to the custom chat feature, Elite Edition supports in-game chat. Chatting with other players during a multiplayer game is easy:

  1. Press the Enter key to activate the chat box.
  2. Type your message.
  3. When your message is complete, press the Tab key to select a recipient.
  4. Press the Enter key a second time to send your message.
Cooperative Mode / Visual Aids
As an assaulter, your primary job is to carry out the commands of your element leader. However, receiving and responding to commands in a multiplayer game can be difficult and confusing. Four interface features help you make sense of the commands you receive (the what and where of the command):

Navigation Lines
Direction/Distance Assist
Command Box
Command Tags

Navigation Lines
Navigation (nav) lines graphically show the most direct path from the commanded player's position to the command point or object. Nav lines are red and can be toggled On/Off. Nav lines automatically disappear when the commanded player has a clear line of sight to the command point or object.

Direction/Distance Assist
Each weapon's reticule includes a distance meter and a two-part direction arrow, which appear when a command is received. The distance meter displays the distance between the commanded player's position and the command point or object. The meter reading changes automatically as the commanded player moves closer or further away from the command point or object.

The reticule's two-part arrow points in the direction of the command point (top arrow) and the direction of the player (bottom arrow). Both arrows adjust dynamically as the commanded player changes position in relationship to the command point or object. When the command is carried out, the two-part arrow disappears. You cannot toggle the Direction/Distance Assist feature On/Off.

Command Box
The Command Box displays commands issued by the element leader. The box is located above the assaulter's Response menu. Commands appear as green text when received and disappear when the command is carried out.

Command Tags
Command Tags exist on the 2-D plane of the player's face shield, which means command tags will move or float across, and possibly off, the screen as you move your "head" (by moving the mouse).

There are two types of command tags: a Tic Box and a Target Icon. The Tic Box and target command tags are the same color green as the Command Box text; they appear upon command. Use the tic box when the issued command relates to, or targets, a character, such as Fall In or Restrain. The Tic Box command tag disappears when a new command is issued, or a dynamic event occurs (such as shots being fired).

Use the Target Icons when directional commands (Clear to the right, Breach door) and general commands (Clear room) are issued. Target Icons disappear both temporarily and permanently. The target command tag will temporarily disappear when the commanded player is within approximately five (5) feet of the command point or object. The target command tag reappears when the commanded player moves further away than the predetermined proximity. The target command tag disappears permanently once the command is carried out or a dynamic event occurs (such as shots being fired).

Element Leader View Port
In multiplayer games, element leaders have a small camera mounted onto their helmet that can be accessed by team assaulters with the press of a key.




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