Dynamic Responses

These are specific responses to leader commands in dynamic mode. In many of the cases, there are standard acknowledgement and refusal commands for communication with the leader. Any other special responses are listed below by command.

Breach, Bang, and Clear
Your element leader has commanded you to breach a doorway and clear it using a flashbang to aid you.

Leader Responses
Standard Acknowledgement/Refusal responses available.

C2 Supply Gone
This lets your leader know that you are out of C2 explosive.

1oz Slug Supply Gone
This lets your leader know that you are out of breaching rounds.

Flashbang Supply Gone
This lets your leader know that you are out of flashbangs.

Team Responses
Breaching Door
This lets your team know that you'll be responsible for breaching the door.

Deploying Bang, Clearing Left
This lets your team know that you'll be deploying the bang and clearing to the left upon entry.

Following, Clearing Right
This lets your team know that you'll be following the team in, and clearing to the right upon entry. It also lets the team know that you will not be deploying the flashbang.

C2 Supply Gone
This lets your team know that you are out of C2 explosive.

1oz Slug Supply Gone
This lets your team know that you are out of breaching rounds.

Flashbang Supply Gone
This lets your team know that you are out of flashbangs.

Go!
GO! Tells your team to get moving.

Bang and Clear
Your element leader has commanded you to enter an area and clear it using a flashbang to aid you.

Leader Responses
Standard Acknowledgement/Refusal responses available.

Flashbang Supply Gone
This lets your leader know that you don't have any flashbangs.

Team Responses
Deploying Bang, Clearing Left
This lets your team know that you'll be deploying the flashbang and will clear left upon entry.

Following, Clearing Right
This lets your team know that you will be clearing right upon entry, and will not be responsible for deploying the flashbang.

Flashbang Supply Gone
This lets your team know that you are out of flashbangs.

Go!
Words of encouragement. It keeps a team together. Yell 'em loud.

Move and Clear Without CS
Your element leader has commanded you to move in and clear an area without the aid of CS or flashbangs.

Leader Responses
Standard Acknowledgement/Refusal responses available.

Team Responses
Moving to Clear Left
Lets your team know that you'll be clearing left upon entry.

Moving to Clear Right
Lets your team know that you'll be clearing right upon entry.

Go!
Words of encouragement. It keeps a team together. Yell 'em loud.

Move and Clear With CS
Your element leader has commanded you to move in and clear an area using CS gas to aid you.

Leader Responses
Standard Acknowledgement/Refusal responses available.

CS Supply Gone
This lets your leader know that you're out of CS gas canisters.

Team Responses
With CS, Moving to Clear Left
This lets your team know that you'll be deploying the CS, and will clear left upon entry.

Moving to Clear Right
This lets your team know that you won't be deploying the CS, but will be clearing to the right upon entry.

CS Supply Gone
This lets your team know that you're all out of CS.

Go!
GO! GO! MOVE IT!

Breach and Clear Without CS
Your element leader has commanded you to breach a door and clear the area inside without CS gas or flashbangs.

Leader Responses
Standard Acknowledgement/Refusal commands available.

C2 Supply Gone
This lets your leader know that you're out of C2 explosive.

1oz Slug Supply Gone
This lets your leader know that you're out of breaching rounds.

Team Responses
Breaching Door
This lets your team know that you'll be responsible for breaching the door.

Clearing Left
This lets your team know that you'll be clearing to the left upon entry.

Following, Clearing Right
This lets your team know that you'll be following the team in, and clearing to the right upon entry.

C2 Supply Gone
This lets your team know that you're out of C2 explosive.

1oz Slug Supply Gone
This lets your team know that you're out of breaching rounds.

Go!
GO! GO! GO!

Breach, Gas, and Clear
Your element leader has commanded you to breach a doorway and clear it, using CS gas to aid you.

Leader Responses
Standard Acknowledgement/Refusal responses available.

C2 Supply Gone
This lets your leader know that you are out of C2 explosive.

1oz Slug Supply Gone
This lets your leader know that you are out of breaching rounds.

CS Supply Gone
This lets your leader know that you are out of CS gas.

Team Responses
Breaching Door
This lets your team know that you'll be responsible for breaching the door.

With CS, Clearing Left
This lets your team know that you'll be deploying the CS gas and clearing to the left upon entry.

Following, Clearing Right
This lets your team know that you'll be following the team in, and clearing to the right upon entry. It also lets the team know that you will not be deploying the flashbang.

C2 Supply Gone
This lets your team know that you are out of C2 explosive.

1oz Slug Supply Gone
This lets your team know that you are out of breaching rounds.

CS Supply Gone
This lets your team know that you are out of CS gas.

Go!
Get your team moving with an inspirational message from SWAT 3!

Deploy
Your element leader has commanded you to deploy a dynamic tactical aid such as a flashbang, breaching rounds or C2.

Leader Responses
Standard Acknowledgement/Refusal responses available.

Supply Gone
This lets your leader know that you are out of the item requested.

Team Responses
Standard Performing/Standing By responses available.

Supply Gone
This lets your team know that you are out of the item requested.

Go!
You heard the man! Move it!




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