Multi-Player Mode
Deathmatch Play Features
Deathmatch is a competitive, force-on-force version of SWAT 3, where individual players or teams strive for survival or a high score. Battles can be timed, and can be played in a variety of ways. Specific rules and scoring are documented below.
Free For All
Free-for-all is a battle for points; players compete to gain the highest score by the end of the game. All players, and any armed suspects, are fair game. If you are neutralized during game play, you will automatically return to the game in a new location with your weapons fully capable.
Scoring
Points are scored by neutralizing other players and armed suspects, and by handcuffing suspects and civilians, and protecting them until they can be evacuated.
More points are scored for handcuffing suspects than for neutralizing them. However, to receive points, you must protect all handcuffed individuals until they're evacuated! Note that the evacuation of a handcuffed suspect/civilian occurs twenty seconds after evacuation is requested.
If another player moves within a few feet of your handcuffed suspect/civilian during the twenty-second evacuation timer, and you are not nearby, the timer resets and you are no longer eligible for the handcuffing/evacuation points. If no other player causes the timer to reset, the player who interrupted your timer receives the points for evacuation.
You lose points for neutralizing unarmed suspects and civilians, and for dying yourself.
Points
+1: Neutralizing Another Player or an Armed Suspect
+2: Handcuffing and Evacuating a Suspect or Civilian
-1: Neutralizing an Unarmed Suspect or Civilian
-1: Player Neutralized
Team Play
Teamplay is a force-on-force battle for points; players choose to join either the good guy or the bad guy side, and fight each other for dominance.
Watch your handcuffed suspects awaiting evacuation! If an enemy player gets too close to them before they are evacuated, they will be freed.
Scoring
The good guy players score points for neutralizing bad guy players and armed suspects. They can score more points, however, by handcuffing civilians and suspects, and protecting them until evacuation; these points are applied to the entire team. The good guy players lose points for neutralizing unarmed suspects or other good guy players. Points are lost for dying, as well.
Good Guy Points
+1: Neutralizing an Armed Suspect or Bad Guy Player
+2: Handcuffing and Evacuating a Suspect or Civilian (Awarded to Entire Team)
-1: Neutralizing an Unarmed Suspect or Civilian
-1: Neutralizing a Good Guy Player
-1: Player Neutralized
The bad guy players score points for neutralizing good guy players. They also score team points for handcuffing civilians (taking them hostage) and protecting them until evacuation. Points are lost if a bad guy player, suspect, or civilian is neutralized. Points will be lost for dying, as well.
Bad Guy Points
+1: Neutralizing a Good Guy Player
+2: Handcuffing and Taking Hostage a Civilian (Awarded to Entire Team)
-1: Neutralizing a Suspect or Bad Guy Player
-1: Player Neutralized
Last Man Standing
Last Man Standing is a fight for survival; all players fight each other until only one player is left. If you happen to be neutralized, you will not re-spawn.
When the Life Support option is activated in a Last Man Standing game, each player slowly loses health. Health can only be regenerated by inflicting damage on other players and armed suspects, or handcuffing civilians and suspects.
At the conclusion of the game, each player will be given a ranking equivalent to the amount of time they stayed in the game. The last man standing takes first place.
Scoring
When Life Support is activated, you receive health points for damage inflicted on other players and armed suspects.
If you are able to handcuff and protect a civilian or suspect until evacuation, you will be restored to full health, whether or not Life Support is on.
If you shoot an unarmed suspect or civilian, you will be penalized by a drop in health, whether or not Life Support is on.
The winner is the player who survives the longest. The game will automatically end when there is only one character (player or AI suspect) left alive.
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