Citadel


The initial starting place of the characters, the Player's first task will be to clear it and create a base of operations. At the base of each citadel will be a small town.




The majority of the kingdom, the wilderness contains forests, rivers and open areas. Nestled throughout the area are small village communities and temples. The wilderness will change depending on its proximity to the mountain, switching from scrub to a denser evergreen forest as the foothills are approached.

Caves


Interspaced at regular intervals along the Wilderness are entrances to dank caves made of soft rock and hard packed soil. What dwells in these caves is unknown, but it is rumored that enormous water spirits and shape-changing wolves have taken up residence in these underground labyrinths.




Composed of steep trails and precarious slopes where hard climbs must be endured. Large caves dot the mountain face, allowing the characters to meander through long tunnels that intersect the interior of the mountain. Care must be taken while exploring these caves, for the mountain was also used as a place to exile evil creatures, many who have been sealed away for centuries, using every moment to fuel their hatred of people.



Sitting atop the mountain is the enormous citadel of the Dark Warlord like an enormous cancer. An unearthly nimbus surrounds the citadel, and large shapes have been spotted drifting aimlessly around the organic structure.



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