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The initial starting place of the characters, the Player's first task will be to clear it and create
a base of operations. At the base of each citadel will be a small town.

The majority of the kingdom, the wilderness contains forests, rivers and open areas. Nestled
throughout the area are small village communities and temples. The wilderness will change
depending on its proximity to the mountain, switching from scrub to a denser evergreen forest
as the foothills are approached.

Interspaced at regular intervals along the Wilderness are entrances to dank caves made of soft
rock and hard packed soil. What dwells in these caves is unknown, but it is rumored that enormous
water spirits and shape-changing wolves have taken up residence in these underground labyrinths.

Composed of steep trails and precarious slopes where hard climbs must be endured. Large caves dot
the mountain face, allowing the characters to meander through long tunnels that intersect the interior
of the mountain. Care must be taken while exploring these caves, for the mountain was also used as
a place to exile evil creatures, many who have been sealed away for centuries, using every moment
to fuel their hatred of people.

Sitting atop the mountain is the enormous citadel of the Dark Warlord like an enormous cancer.
An unearthly nimbus surrounds the citadel, and large shapes have been spotted drifting aimlessly
around the organic structure.
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