Media
 

Concept Art

Character Studies

Each of SWAT 3's 160 characters began as sketches made from descriptions outlined in the game's original design document. In the early part of the design process, the physical traits of each of each character would sometimes evolve to fit a particular personality.

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Surroundings

While only several of SWAT 3's missions take place in replications of actual buildings, all the game's locations were designed to evoke the feeling of real places. The interiors of the fictional buildings are intuitive and architecturally correct, designed in part by an architecture school grad so that they'd actually pass a building inspection if they were to exist.

Look closer and you'll notice small details. Many of the textures and objects were created from photographs taken in Los Angeles County. Even the graffiti on some of the walls was lifted from photographs taken in Venice Beach.

The each mission's locale was sketched based on the specifications of the design document (below). After several revisions, the establishing shots (or skyboxes) were rendered in 3D for the game.

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