Macintosh (2444 bytes)

We’re thrilled to be able to offer this great game to the PC and Macintosh audiences at the same time on the same disk. Mac users will be glad to know that not only will the game be available on their platform of choice, it was also initially planned and developed almost exclusively on the Macintosh.

When development began on Quest for Glory V in October 1996, the team chose to work exclusively on Macintosh computers for the basic art and software design. Lead Programmer Eric Lengyel built the game’s engine from the bottom up on a Mac. To develop the scrolling panorama effect planned for the game, Art Director Terry Robinson built a series of QuickTime VR movies of the major   "rooms." It wasn’t until the spring of 1997 when the game was translated over to the PC.

In the latter stages of development Microsoft Visual C++ was used to program the majority of the game. The actual game engine continued to be modified with the Mac based utility, Metrowerks CodeWarrior.

The dual platform development process has many advantages. First of all, both the Mac and PC versions will ship on the same CD-ROM(s). Secondly, the Mac version will take advantage of native PowerPC technology. The result is impressive character and effects rendering speeds on the Macintosh that can only be achieved by designing with those chips in mind.

Interviews | Design | Heroes | Macintosh | Timeline

 

Apple Computer highlights QGV on the Macintosh Developers Site
[12.07.98]
iMac
Tested on iMac
Quest for Glory V (shown) will ship as a hybrid Macintosh and PC CD-ROM.
Early 360 Degree Game Model
Townsquare
QTVR Movie
(374K)

 


Works with iMac