Design

With more than ten hours of recorded dialog, a three hour score, and an estimated 20 man years of artwork and animation, Quest for Glory V is among Sierra’s most ambitious projects to date.

Concept Art
Drawn in the summer and fall of 1996, these early drafts served as guides for the development of Quest's 3D models.

Designer Diaries
Putting together a computer game isn't all fun and, well, you know. The following designer diaries are "week in the life" accounts from the animators, programmers, producer, and designer who have dedicated more than two years of their lives to bring Quest for Glory V to life.

 

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