As a senior music
producer at Yosemite Entertainment and the man behind the Quest for Glory V: Dragon
Fire soundtrack, Thomas makes a lot of noise. Although the full game isn't due for
release until the early fall of 1998, the soundtrack has been doing brisk business since
last Christmas. Recorded in part by a live classical orchestra, dozens of critics have
declared that the Quest for Glory V soundtrack has the kind of depth, quality and
scope of a feature film score.
In
the past year, Thomas has led the crusade to add a new Grammy category, "Best
Soundtrack for an Interactive Game." His petition to the National Academy of
Recording Arts and Sciences has been the most seriously considered thus far, prompting
NARAS' Board of Trustees to create a special committee to investigate the genre.
"Teenagers realize game music is a booming industry," said Thomas in a recent
Los Angeles Times article, "It's time everybody else did too."
At Yosemite Entertainment, banks of computer monitors, blinking LED displays,
and full size keyboards line the perimeter of Thomas' state of the art recording studio.
Thick pads of acoustic foam silence the hum from the programming offices and art studios
surrounding the room. Inside the studio, we sit down to discuss his entrance into the
electronic gaming industry, the future of interactive music, and the upcoming Quest for
Glory V.