Now here's a group of folks who definitely deserve their own page! We'll add a couple of new
team members each month, so you can see what sort of people actually make a living playing games!
Scott Bilas
Engine Architect
While in elementary school in Oregon I wrote a C-64 game called Phoenix Duel. It
was a BASIC spaghetti factory with three sprites (two for the ships and one for the
"laser beam"), no story, no background, and no sound. The two players
would move back and forth until one player would shoot. The screen would then
freeze until the little shot made it all the way across the screen, hopefully hitting the
other player (who of course couldn't move). It was a purely horrible game that never
had a chance of even getting pirated. I figured game programming was way too
difficult and gave up on the awful project forever.
Years later, after moving around the country, getting a nerdy degree at Iowa State
University along the way, I finally made it back to my birthplace of Seattle. I went
through a couple jobs, then got recruited to Sierra by my friend Jim Napier, who
has this bizarre conviction that writing games is more fun than architecting Internet
database systems. I've been here since February, spending most of my time either
making various parts of GK3 purple or naming them after farm animals. As technical
lead I'm mostly concerned with the architecture of the game engine and the number
of syllables in our buzzwords, so you won't directly "see" about half of my
code in the final product. Not even my snakeskin console! Ba-aaaa...