Now here's a group of folks who definitely deserve their own page! We'll add a couple of new
team members each month, so you can see what sort of people actually make a living playing games!
Peter Freese
Programmer
I started with Sierra Studios in September of 1998, taking over the
role of 3D engine programmer. Much of the 3D engine was already in place, so
I've been adding nifty new features and doing what I do best: optimizing the
engine for performance. I've rewritten most of the software rasterizer from
scratch, which is a lot more satisfying than Direct3D programming (where the
DirectX driver writers get to have all the fun.)
I've been programming for over 20 years, starting in assembly when I
was in 7th grade -- anyone remember the 6502 processor? Back then, the most
you could do with graphics was write a silly football game in less than 1K
that used a four character seven segment LED display for the field, the
ball, and your player. Ahh, those were the days... After writing my first
compiler in 1980, I decided that the best career for me was megalomaniac
bent on world domination. Unfortunately, that position had already been
filled, so I settled on an alternate career path in computer graphics.
I learned to program by writing games, and I came full circle in
1993 by becoming a professional game developer. After a short stint doing
several edutainment titles for Edmark and porting The Incredible Toon
Machine(tm) for Presage/Dynamix, I helped found Q Studios where I was lead
programmer on the gory 3D shooter Blood(tm). I left Q Studios after we were
acquired by Monolith, and landed here at Sierra Studios.