Now here's a group of folks who definitely deserve their own page! We'll add a couple of new
team members each month, so you can see what sort of people actually make a living playing games!
Jim Napier
Senior Game Developer
I've been with Sierra for 8 months now. I have a wonderful wife,
Marcia, and three really cool kids, Justin, Amanda, and Jessica.
My son is an avid game player, just like me (at least I taught
him something!) My daughters would rather play Barbies (oh well,
you can't have everything).
I have been developing software for about 15 years. I've worked
on all kinds of stuff, including games, electronic payment
systems, operating systems, compilers, device drivers,
communications protocols, and CAD programs. I'm especially
interested in real-time 3D software. When I bought Bruce
Artwick's book "Microcomputer Displays, Graphics, and
Animation," I stayed up all night reading it. I'm like that
developing software -- when I really get into a project I'll
often spend every waking moment working on it. My wife and
kids understand... really!
I'm currently developing the 3D engine for GK3. This is
especially challenging because we're pushing the technology
to its limit. This sometimes causes conflicts. The artists
often gang up and threaten me with my life if I don't "give
them more polygons." I respond by saying something like,
"you need another axis here, and perhaps a control point
there," at which point their eyes glaze over and they leave
looking for aspirin. I added support for LOD (level of
detail) recently, so maybe that'll hold them for awhile.
Actually, making things easier for the art and sound departments
has been an important part of my job. I've been spending a
lot of time building tools that let them test their work
without programmer assistance. With a project as complex
as this one, streamlining the production path is extremely
important.
The GK3 team is a pleasure to work with -- I enjoy working
with such talented and creative people. GK3 is going to be
really cool!