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FAQ

EMPIRE EARTH FAQ
Jan 2001

  1. General Questions
    1. What is Empire Earth?
    2. Who is Rick Goodman?
    3. What makes Empire Earth different from other RTS games?
    4. When will Empire Earth be released?
    5. Will there be an Empire Earth Beta test? If so, how can I be a part of it?
    6. Who is Stainless Steel Studios?
    7. Will I be able to take my own screen shots or record games?
    8. Will there be a demo? If so, when?
    9. Are there any cinematics in the game?
    10. Is there a Macintosh or Linux version planned? What about the Playstation 2, Dreamcast, X-box, Dolphin, or Nintendo 64?
    11. Will I be able to move my saved games from one computer to another?
       
  2. Gameplay Questions
    1. There are 12 different Epochs; can you explain their differences?
    2. How many hours of gameplay will there be?
    3. Will I be playing a main or central character?
    4. How will the campaign/scenario editor work? Will I be able to combine elements from different Epochs?
    5. Are their population or unit limits?
    6. Will I be able to play different races or peoples?
    7. Is there unit upgrading? How many units are there?
    8. What happens to my units when I move into the next Epoch?
    9. Can regular units be improved?
    10. Will there be any water units? How about air units?
    11. Will there be "heroes"?
    12. Will I be able to use waypoints?
    13. Can I customize the skill level of the game?
       
  3. Technology Questions
    1. Do I need a graphics card to play Empire Earth?
    2. Will Empire Earth be using a unique engine?
    3. Will there be a random map generator?
    4. Are the graphics scaleable for slower computers; and what are the projected system requirements for the top end?
    5. What resolution will Empire Earth run at?
    6. Are there any peripherals that Empire Earth includes support for?
       
  4. Multiplayer Questions
    1. Will I be able to set up my own server for a multiplayer game?
    2. How many players will a map support?
    3. Will I be able to share my maps with other players?
    4. How long will multiplayer games usually last?
    5. Will "rushing" be a problem like it is with many other RTS games?
    6. Will there be a ladder or ranking system?
    7. Will there be different multiplayer game types?






From Rick Goodman, lead designer of Age of Empires ®