Mike Troup Art Team Coordinator/3D StudioMax Artist Mike first joined Sierra as a post production artist, creating text layout and design for Lighthouse. Later in the project, Mike put his expertise in 3D graphics applications, acquired by a background in television commercials, to create the 'The Woodshop' and 'The Windpower Chamber' rooms for the game. After Lighthouse, Sierra asked Mike to stay full time. He was the first artist to join the Quest for Glory V Team, and he insists that hell be the last the leave. Mike takes the motto, "So you want to be Hero?" seriously. He routinely performs heroic tasks such as Herculean work schedule, has traveled all over the U.S. this past year showing the game to the press and public. "I know the public is anxiously awaiting this sequel to the other great QFG games and I'm excited to be part of the team that will be forging new technological ground with this superior 3D game design." Mike owned and operated a graphics design/advertising studio in Fresno, CA for 6 years before coming to Yosemite Entertainment.. |