The Mask of Eternity team is comprised of an array of well-known and burgeoning industry talent, led by renowned designer and Sierra co-founder Roberta Williams and Sierra veteren producer Mark Siebert.
Roberta Williams is an icon in the game design industry. Back in 1980, Roberta designed her first game with one goal in mind: to blend text adventure games with graphics to create an entirely new entertainment experience. The result, Mystery House, was a monumental success and the foundation of an entirely new industry. Not only was it the first graphic adventure game, it also led the future of multimedia entertainment as we know it today. Find out more about Roberta and her pioneering accomplishments here. The section also includes a recent interview with Roberta as well as an informative King's Quest "game-ography."
Mark Seibert stepped into the world of computer gaming about 10 years ago as a music editor for King's Quest IV. Since that time, he's been a composer of music for many games, including King's Quest, Police Quest, Space Quest, and Quest for Glory series installments, plus Conquest of Camelot, Conquest of the Longbow, and many others. Later he became music director for Sierra and held that position for several years, until he landed the coveted role of producer. In this new position, he has produced titles such as Pepper's Adventures, Yserbius, Phantasmagoria, King's Quest VII, Torin's Passage, and Leisure Suit Larry 7. Find out more about Mark and read his on-going and ever-insightful journal chronicling the creation of Mask of Eternity here.
The production team is comprised of over a dozen members - from artists and animators to programmers, sound and quality assurance pros. Read more about the team and take a look through their photo scrapbook (if a picture speaks a thousand words, then you should learn everything there is to know about working in the game industry after this photo tour!)