Friday, January 23, 1998
Since our last progress report we've spent a lot of time making
improvements and optimizations to the existing code. With the recent
additions of lights and shadows, we have made a number of changes and
improvements based on experiments we've made with the artists.
We've also been doing a fair amount of testing. A number of improvements
are being made to our user interface. Most of these are minor changes
(that seem to take a long time <g>), but since it's something that is
more of a global issue, we wanted to spend the time to make it as good
as possible.
Of course, we've added a lot of game code, puzzles, dialog, etc. One of
the more recent additions was getting our rope climbing working. Connor
can now use a rope and hook to climb a number of structures in the game.
It's really cool!
Well, that's it for this report. Hopefully we'll be able to tell you
that all of the worlds are up and running along with save/restore by our
next report. Feel free to ask any questions on the message board.
Till next month...
-- Mark Seibert, Mask of Eternity Producer
Wednesday, November 26, 1997
We've made some exciting progress this month. We've added colored lights
and shadows to our worlds. It looks pretty cool to have Connor walk by a
flaming torch and see the amber/orange/red light flicker on him. In
addition, we've also added shadows for characters. The character shadows
really look great, as they are truly shadows that are created by drawing
the character outline on the ground or objects.
We've also made some good progress in Monster AI (Artificial Intelligence).
We've been adding a number of routines to our monsters to make them smarter,
work together, and also give some of them individual personalities.
The visuals for the opening movie have been completed. Over the next
few weeks all of the music and sound effects will be added. You'll
probably see this posted on the net shortly after Christmas.
Well, that's it for now. Feel free to stop by and drop us a note on the
message board.
-- Mark Seibert, Mask of Eternity Producer