Feature Additions in this Update:
-
Deathmatch Classic included in this update.
-
New Automatic update system.
Bug Fixes in this update:
-
Fixed GL texture binding problem (white skin bug).
-
Optimized model drawing.
Previous Feature Additions:
-
New player models for Team Fortress.
-
New Half-Life deathmatch map included (Rapidcore).
-
New 'stat' command that shows the same information as the 'status' command, but is formatted for the screen and log file.
-
We've added a new variable, hpk_maxsize, that will allow servers and clients to set the maxsize of the "custom.hpk" file. Once that size has been exceded the file is automatically deleted. The cvar is set for size in megabytes. hpk_maxsize 0, is no maxsize. hpk_maxsize 1.5 is a file maxsize of 1.5 megabytes.
-
Added a new server variable for TFC, tfc_spectchat, that will allow the server to regulate whether or not spectators can chat with players in the game. When set to 0, spectators can only chat with other spectators. When set to anything but 0, spectators can chat with everyone in the game.
-
This update contains three new TF maps: Avanti, Flagrun, and Casbah.
-
Pyro's burn damage increased in Team Fortress.
-
Heavy Weapons Guy's chaingun damage reduced.
-
All map resources can be downloaded from the game server now. Refer to readme.txt for details.
-
Anti-grenade triggers added to 2Fort spawn rooms.
-
Last weapon used key persists over a player death now.
-
Two new Team Fortress Classic maps included in this update: Badlands and Crossover2.
-
TF Stats Version 2.0 included with this update. This will take server log files and create a webpage with the results of the match. Refer to \halflife\tfc\TFStats.htm for instructions.
-
Server now allows banning by userid. Refer to TFCServer.htm located in your \halflife\tfc\manual folder.
-
Mod browser now supports .zip file compression.
-
This Update will install Team Fortress Classic. Launch Half-Life as normal and click on the 'Custom Game' button. Click on the 'Activate' button to load Team Fortress Classic as the currently selected game.
-
Launcher now supports downloading of custom modifications for Half-Life. Clicking on the custom game button will bring up a list of the current games on the Half-Life modification sever.
-
Launcher now shows if a server is a dedicated, listen, or Linux server.
-
Launcher detects if servers are running the same version of Half-Life as you.
-
Support for pinging multiple master servers added.
-
Sorting options are now more robust in the launcher.
-
Server passwords are checked before game engine is started.
-
Dedicated server logging added.
-
Dedicated server will now echo all client talking to the dedicated server console.
-
Dedicated server is now a console application, making remote administration easier.
-
Server browser downloads server information based on bandwidth.
-
Reduced data sent on server updates, making updates faster.
-
Dedicated server optimized.
-
Team Fortress game code optimized.
-
This update includes a complete rewrite of Half-Life's networking system.
-
VGUI in-game interface included. Use Configuration screen in launcher to bind a key to it.
-
Three new maps included (Dustbowl, Epicenter, and Warpath).
-
Engineer upgrades sentry gun immediately.
-
Dispensers can be used by touching them.
-
Spectator mode added.
-
Number pad keys are now bindable independent.
-
Support for mouse buttons 4 and 5.
-
You will get a point in TFC for destroying an enemy sentry gun.
-
Engineer can view other Engineer's sentry gun stats via HUD.
-
Tell command added to TFC.
-
The class of everyone on your team is available via the scoreboard.
-
Grenade timer added to TFC.
-
Updated netgraph, use net_graph 3
-
TFC Manual updated with all information pertaining to this update.
-
Console and in-game chat uses a True Type font.
-
Player names are colored according to team in TFC when talking.
-
MOTD length increased for server operators.
Previous Fixes:
-
Fixed problem with launcher strings being cut off "View Game Info" and "Visit Web Site"
-
Fixed a bug where one client could crash the others on a server by changing his name to invalid characters
-
Added server chat to the items logged by the engine
-
Put quotes around client->name in "status" and "stat" outputs
-
Fixed a bug where some players would appear with white skins.
-
Added caltrop grenade to the items being logged in TFC
-
Fixed players taking a flag, reconnecting, and still appearing with the flag in TFC
-
Fixed spy bug where spy could show the scout's skin even after undisguising in TFC
-
Added the Tell command to the items being logged on the TFC server
-
Put range checking on the "detstart" command (max is 50 seconds) in TFC
-
Added code to remove a detpack if it's blocking a door in TFC
-
Added code to remove a dispenser if it's blocking a door in TFC
-
-
Added code to remove a sentry gun if it's blocking a door in TFC
-
Fixed feigned spies changing teams and not being able to crouch until after they die in TFC
-
Fixed TFC players priming a grenade, switching teams and killing their old teammates with the grenade that was dropped when they changed teams
-
Fixed bug where feigned spy shows a weapon in his hand in TFC
-
Load balancing on master server improved.
-
Changelevel2 crash on Linux server fixed.
-
Rcon say quote problem fixed.
-
Demo playback fixed.
-
Disguise5 will no longer crash a Team Fortress server.
-
Tf_ceasefire fixed.
-
Class limits at -1 crash fix.
-
Medic gets proper credit for a suicide/changeteam of infected player.
-
Launcher text in filter screen on Win98 machines not cut off.
-
Put client's IP address back into the 'status' command
-
Added code to support the server variable 'sv_allowupload'
-
Increased number of entries for banned IPs and banned WON IDs to 32768 (each).
-
Changed what types of map resource files can be downloaded using .res files (to help mod authors). We've changed from what types of files ARE allowed to what types of files AREN'T allowed.
-
Fixed a TFC bug where players could teamkill by shooting a rocket/grenade at a teammate and switching to specator mode.
-
Fixed the "adm_deal", "adm_next", and "next" TFC commands to properly cycle through the players in the server.
-
Counter-Strike proxy cheat fixed.
-
High framerate connection problem fixed.
-
Cockroaches can now be killed in single player.
-
'Tell' command crash fixed in Team Fortress.
-
Rcon buffer overflow fixed.
-
Fixed performance problem on ATI Rage video cards.
-
Fixed 'Unassigned' in scoreboard bug.
-
Fixed death messages being delayed when downloading a custom decal.
-
Fixed 'Out of Handles' crash on dedicated server.
-
Fixed bug where player models would be drawn incorrectly in Team Fortress 1.5
-
Fixed fakelag exploit.
-
Fixed mmx optimization.
-
Restart command fixed on dedicated server.
-
Fixed two flags in Dustbowl bug.
-
Fixed longjump in Half-Life DM.
-
Fixed spectator grenade exploit.
-
Fixed changeteam grenade exploit.
-
Team-only backpacks in Badlands fixed.
-
Ground underneath platform in Rock2 fixed.
-
Det packs will hurt demoman underwater.
-
Firing through walls as demoman/soldier bug fixed.
-
Sentry guns will not fire at allied teams.
-
Hallucination effect for gas grenade is all client side now.
-
Grenade packs in 2fort fixed.
-
Level one sentry gun will point at enemies correctly.
-
Scoreboard accuracy problems fixed.
-
Grenades will not be removed by goal items or doors now.
-
Laser sight for .357 in HLDM fixed when zooming for the first time.
-
No build brush added to upper resupply in 2fort.
-
Clip brushes added to battlement in 2fort.
-
Demoman can no longer instantly detonate pipebombs.
-
Concussion jumping as Scout/Medic in TFC reduced.
-
Removed GL renderer cvars that were being used for cheating.
-
If no maps are in the mod's \maps directory, the \valve\maps will be shown.
-
Limiting MIRV grenades to 2 per player in Team Fortress Classic.
-
Fixed chat room issues.
-
gl_zmax setting is now dictated by the game server.
-
Improved load balancing on Master server backend.
-
Rolled setinfo bug fix into client release.
-
Split packet signon bug.
-
Rolled in trigger_changelevel fix to client release.
-
Fixed cheat where players could run around after they were dead in Team Fortress Classic.
-
Fixed corrupting server list files bug.
-
Improved server stability.
-
Fixed problem where engine was not switching back to launcher when running in 640*480 OpenGL.
-
Team 4 can now score on 4 player TFC maps.
-
Fixed problem where too many packets were being sent at signon that was causing problems for cable modem users.
-
Demo Playback fixed.
-
Userinfo overrun fixed.
-
Spies feigning in doorways will no longer drop all clients on server.
-
Grenades will no longer detonate if you change teams.
-
Dedicated server no longer requires hw.dll for authentication.
-
Dedicated server will heartbeat with +map in the command line.
-
Invalid authentication after attempting to join a full server bug fixed.
-
Empty sever list on low-bandwidth connection fixed.
-
Water prediction code optimized.
-
DNS lookup on LAN servers fixed.
-
Latency values are more accurate in launcher.
-
OpenGL multitexturing optimized.
-
OpenGL decal usage optimized.
-
Single player game will no longer open up a Dial-Up connection box for Internet Explorer 4.0 users.
-
Fixed 'Used Decal # without a name problem.
-
Decal downloading streamlined.
-
Fixed timedemo/demo playback problems.
-
Disabled the music track check in CD Authentication. One problem that some people faced was that they have CD-ROM drives that either can't play the music tracks or they have disabled CD audio on that device. We've disabled the portion of the CD authentication that checked for the music tracks since it was tripping up legitimate customers. Of course they still won't hear the music until they get their CD audio fixed, but they would have that with any game that uses CD music.
-
Adjusted the default configuration for multiplayer to be more appropriate for people with lower speed modems or with high ping/bad packet loss.
-
The default rate for LAN games is now set to 9999. Previously the LAN rate was being set to the be the same as the Internet rate.
-
Clients LAN Games on TCP/IP are limited to addresses with the same netid as the server or non-routeable IP address.
-
Fixed an uninstall issue that may affect custom locations.
-
Fixed an A3D underwater sound bug.
-
Improved multiplayer performance through bandwidth optimizations and better prediction. Modem users will see less apparent lag as a result.
-
Added support for IPX based LANs.
-
Added teamplay option for multiplayer games.
-
Added option to limit total number of decals you can see in multiplayer. Try setting 'r_decals 500' if you're experiencing slowdowns after long periods of game play.
-
Joysticks can now be used to move at the same time a mouse is used to look.
-
The server ping can now be shown as a numeric value instead of green dots. Use the "-numericping" command line option when launching hl.exe.
-
Improved ladder performance in multiplayer.
-
Added EAX 4 speaker support.
-
Fixed bug that allowed bypassing of ammo reloading.
-
Fixed bug where train and rocket sounds would play repeatedly in multiplayer games.
-
Increased number of regional multiplayer servers.
-
Increased accuracy of ping calculations in the Internet Games menu.
-
Increased accuracy of latency values in the scoring screen.
-
Fixed bug preventing climbing ladders when playing with a joystick.
-
Added 3 new player models (Security guard, military robot, zombie) and 2 multiplay maps (frenzy.bsp, crossfire.bsp).