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Empire Earth University
Jason Dillman

EEU GRADUATE: JASON DILLMAN

Screen name: The Rasher
I am grade 12, homeschooled student living in Nova Scotia, Canada. I am a part of the Singleplayer Strike Team that is designing the campaigns that will ship with Empire Earth, and also work on staff at Empire Earth Heaven (http://ee.heavengames.com). I have been designing RTS scenarios for over three years, beginning with Age of Empires in 1998.

Q:   What was the most impressive feature of Empire Earth?
 
A:  

For me, the Scenario Editor is by far the most impressive feature of Empire Earth. The sheer depth and diversity of this tool will surely bring about some of the most innovative and creative fan-created scenarios ever seen in an RTS game. I have been playing with the editor for over a year now, and I never ceased being amazed at the new possibilities that I discover almost daily.

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Q:   If you could have been born in any other epic which would it be and why?
 
A:  

The Middle Ages... I've always loved that period of history, though I don't have a specific reason why. I guess it is mostly because of the adventure and intrigue that is usually associated with the era, whether it is well founded or not. Nearly all my scenarios that I have made for any RTS game have taken place in the Medieval or Dark ages...

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Q:   Which aspect of EE are you looking forward to the most, single or multiplayer?
 
A:  

Mostly singleplayer, but I expect to try my hand at a fair share of multiplayer as well. I can always use a few good whippings online to make me really appreciate how good the singleplayer game truly is.

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Q:   What was the highlight of Empire Earth University?
 
A:  

Getting to meet and play EE against people that before I had only heard of or talked to online... meeting fellow HeavenGames-staff Park was a big thrill as well.

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From Rick Goodman, lead designer of Age of Empires ®