|
Union and Confederate generals alike can choose to fight in the eastern theater, western theater, or entire Civil War.
Command 44 individual battles, each of which has up to four "what-if" variations, singly or in one of 17 intricately-linked campaigns. In one of the six mini, eight major, or three monster campaigns, your performance in one battle determines the starting conditions for the next.
Powerful Terrain Editor allows you to challenge opponents on your own customized battlefields.
Match wits with strategists all over the world with Internet play via the World Opponent Network, or hook up with a friend via modem, LAN network or play-by-email.
New units include siege mortars, horse artillery, engineers, headquarters, gunboats and frigates.
Battle maps are more accurate than ever, with the introduction of swamps, open water, pontoon bridges and terrain modifiers. Labels on key map features help you keep your bearings as you plan your troop movements.
Predetermined victory points are only a small component of your score. Terrain that sees repeated combat will spontaneously grow in value...and, as ever, the real emphasis is on besting your opponent, not merely controlling special locations.
As an added bonus to excellent gameplay, Civil War Generals 2 offers an updated and expanded multimedia history...revised and remastered musical score...more extensive use of Mort Kunstler's poignant paintings...and new reenactment film footage from Jay Wertz.
|
|